FU Boot Tours Start the game. About the game. Game options. FU Boot Tours Help on the game items.


Technical description

    Sparky Competition Game is made completely with Blender using Python as a scripting language. The game is embeded into HTML interacting with JavaScript.

    The game is structured into seven scenes. The main one is called bgScene ( background scene ). This scene contains the score, the clue and the scene name objects and controlles loading, removing and freezing the scenes during the game.
    The other scenes send broadcast messages and the main scene processes them ( e.g. score change or next scene ).

    Each scene name is printed for one second at the start of each scene.
    The clues are also visible for five seconds, after the scene has been processed.

    The help, map and score windows are opened sending a JavaScript message to the browser where the Blender Plug-In is embeded.

    The two highscores ( Racing Competition and the Games Competition ) are keeped using Cookies and managed by two similar HTML files that use JavaScript in order to compare the scores with the new one and to set the Cookies. Offcourse we offer a way to watch and delete the Cookies set by this game ( see Options ).

    The opponent in the boat race scene has a simple navigation principle. The way is described by a set of objects. The objects are named "way" and are numbered. Their anexed number is increasing as we move forward in the circuit. The opponent has a radar sensor with an opening angle of 180 degrees. This sensor returns the "way" objects found in front of the vehicle. They are then processed by a Python script that returns the smallest "way" object number and rotates the boat in it's direction using basic vector calculations.

    The sun and the light-effect were simulated with two textures maped on two planes. They move after the vehicle with the active camera ( player or opponent ) on the trajectory described by the corner of the scene and the vehicle.

    The game can be installed simply by unpacking the archive.

    For playing this game we recomand a 750 MHz processor with hardware supported OpenGL functions.

May Sparky be with you!

© Copyright 2002, Bogdan Stanca & Raluca Rascanu